#ifndef __LOAD_SHADER_H__
#define __LOAD_SHADER_H__

#include "GL/glew.h"

struct ShaderInfo
{
    GLenum type;
    const char *source;
};

GLuint LoadShade(const ShaderInfo *si);
GLuint LoadShade(GLenum, const char*source);

#define TO_STRING_CHAR(a) #a

#endif

